Although there are a lot of cross-platform-development-solutions out there, most of them try to be universal and have a large focus. This makes them hard to expand and understand. My hypothesis is, that it is possible, to create within useful period a own, very small but domain specific cross-platform-framework. The advantage would be that the […]
Even if a system graphics api takes advantage of graphics acceleration, direct opengl programming is faster. The difference might be slight bud could also be significant, depending on the painted model. One way to prove: painter vs. opengl in QGlWidget (QT5).