http://alteredqualia.com/ cool examples, benchmarking by fps. http://www.peter-strohm.de/webgl/ good tutorial Conclusion: webgl is based on opengl es 2.0. webgl does not yet really work on mobile devices, neither on safari nor chrome. exception is firefox for android. webgl does work though on desktop chrome and firefox, marked as experimental.
Author Archives: framewor
Pyzia
Found on http://stackoverflow.com/questions/10664196/is-it-possible-to-use-python-to-write-cross-platform-apps-for-both-ios-and-andro PyMOB von http://pyzia.com/ Pathon to native converter for Android and IOS.
OpenGL ES
http://www.khronos.org/opengles/
OpenGL on Android
http://developer.android.com/guide/topics/graphics/opengl.html
Kivy
http://kivy.org Python-library based crossplatform development with focus on native input protocols and OpenGL Support. The even have a sort of my target ready made: https://github.com/stocyr/IcarusTouch
Article on general Crossplatform
Interesting article by Daniel Pfeiffer focuses on general crossplatform / mobile application development: http://floatlearning.com/2011/07/which-cross-platform-framework-is-right-for-me/ Discusses the following existing Tools results in the conclusion: More Power, less compatibility Rhodes http://rhomobile.com/products/rhodes/ Discussion point: Native UI elements vs. WebViews Titanium http://www.appcelerator.com/products/titanium-mobile-application-development/ Sort of Javascript to Native View translator engine. MoSync http://www.mosync.com/ C++ SDK based dev. environment. Uses own […]