Doku Link

Pro smartphone cross-platform development : iPhone, Blackberry, Windows mobile, and Android development and distribution Sarah Allen Vidal Graupera Lee Lundrigan 2010 http://recherche.nebis.ch/nebis/action/display.do?tabs=detailsTab&ct=display&fn=search&doc=ebi01_prod006183341&indx=17&recIds=ebi01_prod006183341&recIdxs=6&elementId=6&renderMode=poppedOut&displayMode=full&frbrVersion=&dscnt=0&vl%28215168514UI1%29=all_items&scp.scps=scope%3A%28ebi01_prod%29&frbg=&tab=default_tab&dstmp=1363266902953&srt=rank&vl%28215043702UI0%29=any&mode=Basic&dum=true&vl%281UIStartWith0%29=contains&vl%28freeText0%29=cross+platform&vid=NEBIS  

Webgl tutorials and examples

http://alteredqualia.com/ cool examples, benchmarking by fps. http://www.peter-strohm.de/webgl/ good tutorial Conclusion: webgl is based on opengl es 2.0. webgl does not yet really work on mobile devices, neither on safari nor chrome. exception is firefox for android. webgl does work though on desktop chrome and firefox, marked as experimental.

Article on general Crossplatform

Interesting article by Daniel Pfeiffer focuses on general crossplatform / mobile application development: http://floatlearning.com/2011/07/which-cross-platform-framework-is-right-for-me/ Discusses the following existing Tools results in the conclusion: More Power, less compatibility Rhodes http://rhomobile.com/products/rhodes/ Discussion point: Native UI elements vs. WebViews Titanium http://www.appcelerator.com/products/titanium-mobile-application-development/ Sort of Javascript to Native View translator engine. MoSync http://www.mosync.com/ C++ SDK based dev. environment. Uses own […]